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CXR Scholastic Titles

Scholastic Titles provide a powerful incentive for improvement. The criteria for awarding titles are tough enough to command respect, but not so difficult as to be viewed as insurmountable.

For the lowest titles, simple over-the-board performance determine whether a player should be promoted. For higher levels, the criteria are more difficult.

Most titles require 1st place finishes in events (sections) of appropriate significance as measured by our proprietary SSI (Section Significance Index).

Because some affiliates do not run frequent CXR-rated tournaments, we provide an alternative requirement, Criterion 6 (defeating a significant number of stronger opponents).

Here are the detailed requirements for each level:

Title Belt Criterion 1 Crit. 2 Crit. 3 Crit. 4 Crit. 5 Crit. 6
               

Corresponding to Title Minimum rating maintained over consecutive games Beat 5 players over: 1st Place in N events Beaten titled players from N states Peak Rating Stronger opponents beaten**
               
Scholastic SuperMaster 3rd degree Black Belt over 2,600 for 50 games 2700 5 - SSI 19 Masters from 15 states > 2700 n/a
Scholastic GrandMaster 2nd degree Black over 2,400 for 50 games 2500 4 - SSI 18 Masters from 10 states > 2500 n/a
Scholastic Master 1st degree Black over 2,200 for 50 games 2300 3 - SSI 17 Exp. / 8 > 2300 32
Scholastic Expert 3rd degree Brown over 2,000 for 25 games 2100 3 - SSI 16 Cl. A / 6 > 2100 32
Scholastic Class A 2nd degree Brown over 1800 for 25 games 1900 3 - SSI 15 L17 / 5 > 1900 32
Scholastic Class B 1st degree Brown over 1700 for 25 games 1800 3 - SSI 14 L16 / 4 > 1775 32
Sensei Red Belt over 1600 for 25 games 1700 3 - SSI 13 L15 / 3 > 1675 24
Admiral 3rd degree Blue over 1500 for 25 games 1600 3 - SSI 12 L14 / 3 > 1575 20
Commodore 2nd degree Blue over 1400 for 25 games 1500 3 - SSI 11 L13 / 3 > 1475 20
Commander 1st degree Blue over 1300 for 25 games 1400 3 - SSI 10 L12/2 states > 1375 20
Marine 3rd degree Green over 1200 for 25 games 1300 3 - SSI 9 Any Level 11 > 1275 18
Imperitor 2nd degree Green over 1100 for 25 games 1200 3 - SSI 8
> 1175 16
Jedi 1st degree Green over 1000 for 25 games 1100 3 - SSI 7
> 1075 14
Samurai 3rd degree Orange over 900 for 25 games 1000 2 - SSI 6
> 975 12
Templar 2nd degree Orange over 800 for 25 games 900 2 - SSI 5
> 875 10
Knight 1st degree Orange over 700 for 25 games 800 2 - SSI 4
> 775 8
Warrior 3rd degree Yellow over 600 for 25 games 700 1 - SSI 3
> 650 7
Soldier 2nd degree Yellow over 500 for 25 games 600 1 - SSI 2
> 550 6
Sentry 1st degree Yellow over 400 for 25 games 500 1 - SSI 1
> 450 5
Squire 3rd degree White over 300 for 25 games 400 n/a
> 400 0
Apprentice 2nd degree White over 250 for 15 games 350 n/a
> 350 0
Serf 1st degree White over 200 for 10 games 300 n/a
> 300 0

* Note: Tying for 1st place will be acceptable, provided that the number of 1st place finishers is less than 34% of the effective number of players in the section (e.g. 2 people tying for first in a 6-player section is okay, but not okay in a 5-player section).

** Number of unique stronger opponents beaten since last promotion. If this target is met, criterion 3 is waived.

Each affiliate decides whether to participate in the Scholastic Titles program or not. For participating affiliates, titles are displayed on the player’s Achievements page. Every player is evaluated once per month, to determine whether a promotion in title has been earned.


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